What: Jeopardy Style Capture the Flag Competition for .edu hackers and ninjas
When: August 30th & 31st 2018
Where: Onsite at HITB GSEC 2018 @ InterContinental Singapore
Who: Max of 10 teams with up to 3 players per team
HITB is introducing its very first .edu Capture The Flag (CTF) challenge, proudly created by students for students.
This is a jeopardy-style CTF with multiple categories of challenges, including: reverse engineering, web penetration, crypto, forensics, network analysis, and more. Students complete tasks as quickly as possible, gaining points for each successful task based on its difficulty level. Task completion is tracked in real time. The team which with the highest points gain victory over the rest!
This CTF is hosted on-site with open source CTF framework and platform. Challenges are designed by students from various Universities/Poly in Singapore and are coordinated by the HITB Malaysia CTF Crew.
There will be a capacity of 10 teams, with each team consists of 3 players. The CTF will run over two days of the conference on 30th & 31st August 2018, starting from 10:00 SGT to 18:00 SGT on Day 1 and resume on Day 2 at 09:00 SGT to 15:30 SGT. The onsite contest will be hosted in the FREE TO ACCESS education exhibition area of the conference (located at the Vault). You do not need to be a paid conference delegate in order to compete.
Jeopardy-Style CTF with a Twist
This year, the .edu CTF game will be featured with attack-oriented styles and defense-oriented style challenges, followed with a short presentation from each team at the end of game.
Game Day 1 will comprise of Attack-Oriented Challenges
Game Day 2 will test your analysis and defensive knowledge
To reap a more exciting CTF experience and to foster knowledge sharing, the top 3 teams of each day will have an option to present about how they solved the challenges to win bonus points*. A total of 30 minutes preparation time will be allocated to the teams for them to prepare their presentation slides. The presentation will commerce immediately at the same venue as the competition. Each team will only be allocated 10 minutes of presentation time and is free to choose any of the challenges they wish to present. The judges will score each teams based on the understanding of the problem, creativity in solving challenges and presentation skills.
We try hard to keep the competition as free and exciting as possible; however we do require teams to adhere to a few simple rules:
The more challenges you solve, the more points you get. Higher difficulty challenges carry more points. At the end of the competition, the team with highest points will be named as the winner. In the case whereby two different teams end in a tie, the fastest team will be declared as the champion. As such, teams are advised to submit flags as soon as they obtain them.